Augments are virtual decorations for your room, but they aren’t just decorations. They come alive with passive interactions – blurring the lines between analogue and digital worlds.
Working with the Meta VR team and Nexus Studios, I lead the UX for the project, from user journeys, interactions and initial creative direction for what these augments might be. Blue sky thinking within the tech limitations of Sparks AR.
Working with a storyboard artist, we were able to storyboard what the experience would look like which feed in to the visual design of the 3D objects.